نوع مقاله : مقاله پژوهشی

نویسندگان

1 استادیار، گروه علوم اجتماعی و رفتاری، پردیس بین المللی کیش، دانشگاه تهران

2 دانشجو دکتری، گروه علوم اجتماعی و رفتاری، پردیس بین المللی کیش، دانشگاه تهران

چکیده

کسب­وکارهای نوپا نیازمند کاربرد فنون و مفاهیم مناسب و جدید مدیریتی هستند. بازی­کاری امروزه به عنوان ابزاری کاربردی و مفید برای سازمان­ها شناخته می­شود به همین دلیل این تحقیق کیفی در پاسخ به اینکه چگونه می­توان یک فرآیند مبتنی بر بازی کاری در حوزه منابع انسانی به ویژه در بخش کارمندیابی کسب­وکارهای نوپا ایجاد کرد انجام شده است. در این تحقیق با دوازده نفر از خبرگان حوزه منابع انسانی و بازی کاری مصاحبه شده است و داده­های جمع آوری شده با رویکرد تحلیل تم، تجزیه و تحلیل شده­اند. در رابطه با تم­های فرعی و اصلی در حوزه طراحی بازی کاری در روند استخدام به منظور بهبود جذب نیروی انسانی مطلوب برای شرکت­های کسب و کاری کوچک و متوسط، 8 تم اصلی و 21 تم فرعی شناسایی شده است. 8 تم اصلی که عوامل موثر بر طراحی فرآیند استخدام مبتنی بر بازی کاری برای کسب­ و کارهای نوپا هستند عبارتند از: طراحی برنامه ریزی شغلی، شناخت مهارت­های شغلی متقاضی، سنجش نوآوری شغلی متقاضی، توسعه زیرساخت های فناوری سازمان، ویژگی های فردی متقاضی، شناخت سرمایه روانشناختی متقاضی، شناخت سرمایه اجتماعی متقاضی و قدرت تطبیق متقاضی با اهداف شغلی. شناخت ظرفیت­های مفهوم و ابزار بازی­کاری در اقدامات مدیریت منابع انسانی از جمله کارمندیابی می­تواند بر جذابیت و اثربخشی کارمندیابی در کسب ­و کارهای نوپا بیفزاید.  

کلیدواژه‌ها

عنوان مقاله [English]

A Qualitative Study of Gamification Based Recruitment Process in Start-Ups

نویسندگان [English]

  • Hasan Boudlaie 1
  • Mohammadhosein Kenarroodi 2

1 Assistant Professor, Social and Behavioral Sciences, University of Tehran, Kish International Campus, Kish, Iran

2 Ph.D. Candidate, Social and Behavioral Sciences, University of Tehran, Kish International Campus, Kish,Iran

چکیده [English]

Start ups need the application of new management techniques and concepts. Gamification is considered as a useful tool for organizations and this qualitative research answers the main question of the research wich is that how can build a gamified process in the field of human resources, especially in recruitment section of startups. In this research 12 people are interviewed. These people were experts of human resources and gamification. In relation to primary and secondary themes in the field of gamification design during recruitment process in order to improving the recruitment of proper human force for small and medium startup businesses, 8 primary themes and 21 secondary themes are recognized. 8 primary themes which are effective factors on designing gamified recruitment process for startups are as follows: designing work plan, recognizing the job skills of applicant, examining the job innovation of applicant, developing the technology substructures of organization, characteristics of applicant, recognizing the psychological capital of applicant, recognizing the social capital of applicant, and the applicant`s adjustment ability to job purposes. The final result is a framework for designing a gamified process which is suit for human resources especially in the recruitment section.

کلیدواژه‌ها [English]

  • Recruitment
  • Gamification
  • Human Resources
  • Start-Ups
  • Gamified Recruitment Process  
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